3 key open source challenges in developing countries

3 key open source challenges in developing countries Ahmed Sobeh Thu, 04/27/2023 – 03:00 When I go back home and talk to people in the tech industry, or any other industry for that matter, about what I do and the topics I’m involved in daily, I’m usually met with bemusement at the idea of an Open Source Programs Office (OSPO). The concept of a company contributing to an open source project without obvious immediate financial benefit can be culturally strange to understand or explain. As someone born and raised in a country that has been trying to develop for quite some time, I understand and relate to that. There was a point in time when my only understanding of open source was that it was software that I could use without paying and without needing to wait for a specific issue or additional feature to be released. I could just do whatever I needed myself, locally. Open source faces many struggles in developing countries that make how it’s perceived and its associations inaccurate and out of touch. I will discuss these struggles in this article. Open source challenges in developing countries The challenges that open source faces in these regions can be divided into three main areas: Society and culture Resources and infrastructure Governance Society and culture It’s no secret that the culture of tech in general, and specifically the open source part of it, feeds off the culture of the society where it exists. That’s why, in today’s world, open source has a better chance of being sustained and maintained in the more developed parts of the world. But imagine a perfect society, optimal for open source to grow, be sustained, and maintained. What does the culture of that society look like? What are its main characteristics? Open and transparent For open source to thrive, the society’s culture must be as open and transparent as possible. Information must be freely and publicly accessible, which

Run a virtual conference using only open source tools

Run a virtual conference using only open source tools mairin Thu, 04/27/2023 – 03:00 The Fedora Design Team discovered that using open source tools to run a virtual conference can be quite effective by hosting the first Creative Freedom Summit in January 2023. In this article, I’ll share some background on the conference, why using open source tools to run it was important to us, and the specific tools and configurations our team used to make it all work. I’ll also talk about what worked well and what will need improvement at our next summit in 2024. What is Creative Freedom Summit? The Creative Freedom Summit was an idea Marie Nordin came up with after reviewing talk submissions for Flock, the annual Fedora users and contributors conference. She received many talk submissions for the August 2022 Flock relating to design and creativity in open source—far more than we could possibly accept. With so many great ideas for open source design-related talks out there, she wondered if there would be space for a separate open source creativity conference focused on creatives who use open source tools to produce their work. Marie brought this idea to the Fedora Design Team in the fall of 2022, and we started planning the conference, which took place January 17-19, 2023. Since it was our first time running a new conference like this, we decided to start with invited speakers based on some of the Flock submissions and our own personal network of open source creatives. Almost every speaker we asked gave a talk, so we didn’t have room to accept submissions. We will need to figure out this next year, so we don’t have an open source CFP (Call for Papers) management tool for that to tell you about yet. Skip to bottom of list More Linux resources Linux commands cheat sheet Advanced Linux commands cheat sheet Free online course: RHEL technical overview Linux networking cheat sheet SELinux cheat sheet

5 open ways to help UX designers and developers collaborate better

5 open ways to help UX designers and developers collaborate better kriker Wed, 04/26/2023 – 03:00 Ideally, designers have a good relationship with their product team and users. However, the relationship between designers and developers is more difficult to build and maintain. The lack of a close relationship makes it difficult to solve problems or improve. In my experience, the open source Open Decision Framework can overcome many of these obstacles. The Open Decision Framework asserts that open decision-making is transparent, inclusive, and customer-centric. It involves clearly sharing problems, requirements, and constraints with affected parties. It enables collaboration with multiple stakeholders to secure diverse opinions and comprehensive feedback. Most importantly, it manages relationships and expectations across competing needs and priorities. These principles probably resonate with anyone involved in the many decisions around designing a product, feature, or service. For a designer, developers are key stakeholders in making the best design decisions. If you’re a designer, it’s time to embrace the opportunity to get diverse opinions. The backend and the user experience Developers are key stakeholders because a user’s product or service experience is more than just the pixels on the screen or the workflow designs. It encompasses the service’s performance, the speediness of API calls, the way user data is treated, and even the design of the data for scalability. When they’re considered full stakeholders in the design, developers can contribute their expertise on the backend and architecture of services to assist the overall design of the experience. A user experience (UX) designer is a stakeholder for the items the dev team is responsible for. A performance deficit, or the effects of an architecture on what data is available, can hinder the user experience. An open, collaborative relationship between dev and design allows for trust and transparency in all areas. Skip to bottom of list Our favorite resources about open source Git cheat sheet Advanced Linux commands cheat sheet Open source alternatives Free online course: RHEL

The unusual psychic technique used by the MoD to try and find Osama bin Laden

The technique was used by the Ministry of Defence in the early 2000s (Picture: Getty/AP) An expert on UFOs has lifted the lid on an unusual ‘psychic spying’ technique used by the Ministry of Defence in the wake of 9/11. Remote viewers claim to be able to view distant objects, people or events they have never seen before using the powers of their mind – and the technique was used by US Army Intelligence for decades. Joe McMoneagle, known as ‘Remote Viewer Number 1’ by the CIA, took part in remote viewing between 1978 and 1995 – and he recently appeared on a podcast where he said he had seen evidence of an ancient civilisation living on Mars.  Speaking to the American Alchemy podcast he said he saw ‘very tall, thin’ people wearing ‘strange clothing’, hiding in chambers in a huge pyramid structure from a storm raging on the planet’s surface. He theorised a ‘big object passed through our solar system’ that stripped the atmosphere from Mars, which caused alien life on the planet to go extinct. The CIA’s remote viewing project was cancelled and declassified in 1995 after a report concluded it had ‘failed to produce actionable intelligence’. Joe McMoneagle was known as ‘Remote Viewer Number 1’ in the CIA (Picture: YouTube/Jesse Michels) But despite this, the British military has also tried to use remote viewing – likely with Osama bin Laden and al-Qaeda as the intended targets. Nick Pope, who investigated UFOs for the Ministry of Defence (MoD), told Metro that Joe McMoneagle’s claims would be ‘interesting if true’. And he discussed the use of remote viewing, described as a ‘low probability high consequence situation’, in modern times. ‘While some scientists believe there was – and may still be – microbial life on Mars, it’s much less likely that there was ever a civilization there,’ Nick told Metro. ‘But I can’t rule it out, and I’d love it to be true. It would be

This is why an entire town plays a brutal 16-hour football game on Shrove Tuesday

Up’ards and Down’ards trying to grab the ball (Picture: REUTERS) A historic football game played since the 1100s has returned to the north of England this Shrove Tuesday. The Royal Shrovetide Football Match is played every Shrove Tuesday and Ash Wednesday in Ashbourne, Derbyshire – and has been since at least the 1660s. Shrovetide ball games have been played in England since Henry II was on the throne between 1154-89. It’s not known exactly when the Ashbourne match started due to a fire in the committee office in the 1890s which destroyed early records – but that hasn’t stopped locals turning out every year to maintain the legacy. In fact the match has only been cancelled three times since 1891: in 1968 and 2001 due to outbreaks of foot-and-mouth disease, and in 2021 due to the coronavirus pandemic. Each game is played for 16 hours in total, from 2-10pm on Shrove Tuesday and Ash Wednesday. To view this video please enable JavaScript, and consider upgrading to a web browser that supports HTML5 video Up Next Previous Page Next Page The match is still being played 400 years on (Picture: Cameron Smith/Getty Images) Play starts at a plinth in the town centre, and the ball is moved towards either goal three miles apart via a series of ‘hugs’, not too different from a rugby scrum. Kicking, carrying and throwing the ball is also allowed, but the match is mainly made up of hugs. If a goal is scored (or the ball is goaled) before 6pm, a new ball is released in the town centre and the person who scored is carried on their teammate’s shoulders into the courtyard of the nearby Green Man Royal Hotel. For those on a time crunch, if the first goal is scored after 6pm, the game is wrapped up for the day. There’s no limit to how many people can play the game, drawing big crowds (Picture: EPA) But how are